In the LLBLGen Pro development designer UI, can I annotate, or otherwise flag Entities (under Llblgen "adapter" mode) to not become hierarchy members when running the (right mouse menu) Entities/"Contruct target-per-Entity hierarchies" command?
A sample case (maybe somewhat imperfect from a practical view) I've made is like this:
Car (root of target-per-Entity hierarchy)
Ford (assume 1:1 with Car and member of target-per-Entity hierarchy)
Focus(assume 1:1 with Ford and member of target-per-Entity hierarchy)
SteeringWheel(assume 1:1 with Focus and NOT member of target-per-Entity hierarchy)
RearViewMirror(assume 1:1 with Focus and NOT member of target-per-Entity hierarchy)
GearShiftHandle(assume 1:1 with Focus and NOT member of target-per-Entity hierarchy)
For this sample case, when I run "Construct target-per-Entity hierarcharchies", all six tables will become part of the hiearchy. I can then go in and (right mouse menu) "Remove from Hierarchy" each the SteeringWheel, ReviewViewMirror and GearShiftHandle. This does a pretty good job to suit my purpose. But is there a way to default SteeringWheel, RearViewMirror, and GearShiftHandle to not be brought into the target-per-Entity hierarchy in the first place?
Thanks!