LLBLGen and FxCop

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wayne avatar
wayne
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Posts: 611
Joined: 07-Apr-2004
# Posted on: 18-Jun-2004 14:52:34   

Hi Otis

Any plans to make your templates FxCop compliant?

Otis avatar
Otis
LLBLGen Pro Team
Posts: 39826
Joined: 17-Aug-2003
# Posted on: 18-Jun-2004 14:59:40   

I thought they were, or is that FxCop tool whining about '_' prefixes of private membervars?

Frans Bouma | Lead developer LLBLGen Pro
wayne avatar
wayne
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Posts: 611
Joined: 07-Apr-2004
# Posted on: 18-Jun-2004 15:25:39   

It whines about almost everthing...even spelling - smile ha! ha! ha!

Will email you the report - some of the error are due to our DB design.

Edit - Oops changed my mind - the report is 19MB!!!!!! frowning 19 MB XML file can you beleive it - i zipped it & mailed it 655 KB.

Otis avatar
Otis
LLBLGen Pro Team
Posts: 39826
Joined: 17-Aug-2003
# Posted on: 18-Jun-2004 15:34:25   

Never mind simple_smile

I ran FxCop against the generated code back in september, and have kept the code compliant to the MS guidelines. I think it's pretty compliant to these guidelines. If FxCop thinks differently, that's FxCop's problem. wink (membervars keep their '_' for example)

Frans Bouma | Lead developer LLBLGen Pro