Walaa wrote:
You can use User Code regions inside the generated entity classes to insert your extra code. (eg. the "CustomEntityCode" user code region)
Or you can use the .NET 2.0 partial classes capability.
Please refer to the LLBLGen Pro docs: Using the generated code -> Adding your own code to the generated classes
Yes, I could do that, but now I'm forced to override all the properties I want to apply attributes to in the partial class. I actually found another way around this. I'm just going to use reflection to add my attributes.
Thanks though!