IDataAccessAdapterSaveEntityAsync Method (IEntity2) |
Async variant of
SaveEntity(IEntity2).
Saves the passed in entity to the persistent storage. Will
not refetch the entity after this save.
The entity will stay out-of-sync. If the entity is new, it will be inserted, if the entity is existent, the changed
entity fields will be changed in the database. Will do a recursive save.
Will pass the concurrency predicate returned by GetConcurrencyPredicate(ConcurrencyPredicateType.Save) as update restriction.
Namespace:
SD.LLBLGen.Pro.ORMSupportClasses
Assembly:
SD.LLBLGen.Pro.ORMSupportClasses (in SD.LLBLGen.Pro.ORMSupportClasses.dll) Version: 5.4.0.0 (5.4.0)
Syntax Task<bool> SaveEntityAsync(
IEntity2 entityToSave
)
Function SaveEntityAsync (
entityToSave As IEntity2
) As Task(Of Boolean)
Parameters
- entityToSave
- Type: SD.LLBLGen.Pro.ORMSupportClassesIEntity2
The entity to save
Return Value
Type:
TaskBooleantrue if the save was succesful, false otherwise.
Remarks Will use a current transaction if a transaction is in progress
See Also