IDataAccessAdapterSaveEntityAsync Method (IEntity2, Boolean) |
Async variant of
SaveEntity(IEntity2, Boolean).
Saves the passed in entity to the persistent storage. If the entity is new, it will be inserted, if the entity is existent, the changed
entity fields will be changed in the database. Will do a recursive save.
Will pass the concurrency predicate returned by GetConcurrencyPredicate(ConcurrencyPredicateType.Save) as update restriction.
Namespace: SD.LLBLGen.Pro.ORMSupportClassesAssembly: SD.LLBLGen.Pro.ORMSupportClasses (in SD.LLBLGen.Pro.ORMSupportClasses.dll) Version: 5.0.0.0 (5.0.0)
Syntax Task<bool> SaveEntityAsync(
IEntity2 entityToSave,
bool refetchAfterSave
)
Function SaveEntityAsync (
entityToSave As IEntity2,
refetchAfterSave As Boolean
) As Task(Of Boolean)
Parameters
- entityToSave
- Type: SD.LLBLGen.Pro.ORMSupportClassesIEntity2
The entity to save - refetchAfterSave
- Type: SystemBoolean
When true, it will refetch the entity from the persistent storage so it will be up-to-date
after the save action.
Return Value
Type:
TaskBooleantrue if the save was succesful, false otherwise.
Remarks Will use a current transaction if a transaction is in progress
See Also